How to Play

Interactive Tutorial

Playing Cards

Cards cost mana to play. You can't play a card if you don't have enough mana.

Tutorial Doge

🔥 DANK
Tutorial Doge
COMMON
5
3
3

Much Attack
ATTACK_TRIGGER: DAMAGE 2 to opponent. once per turn.

Such tutorial, much learning
3 Mana

Basic Rules

Game Setup

Start with 20 health and 3 mana. Draw 4 cards.

First player gets an extra card but skips first mana gain.

Turn Structure

1. Draw Phase: Draw 1 card, gain 1 mana (max 10)

2. Main Phase: Play cards from your hand

3. Battle Phase: Attack with your cards

4. End Phase: Resolve end-of-turn effects

Combat Rules

Cards can't attack the turn they're played ("summoning sickness")

Combat damage = Attacker's Attack - Defender's Defense

Both cards deal damage simultaneously in battle

Elements & Advantages

WHOLESOME

💖 Healing and defense focused

Strong vs CURSED (+50% damage)

Weak vs TOXIC (-25% damage)

TOXIC

☠️ Damage over time effects

Strong vs WHOLESOME (+50% damage)

Weak vs DANK (-25% damage)

DANK

🔥 Burst damage and combos

Strong vs TOXIC (+50% damage)

Weak vs CURSED (-25% damage)

CURSED

👻 Control and debuffs

Strong vs DANK (+50% damage)

Weak vs WHOLESOME (-25% damage)

Victory Conditions

Reduce HP to 0

Deal damage to your opponent until their health points reach zero.

Deck Out

Win if your opponent cannot draw a card when required.

Special Victory

Some GOD_TIER cards have unique win conditions!

Pro Tips

Deck Building

Balance your deck with different elements. Include both high and low-cost cards.

Mana Management

Don't spend all your mana each turn. Save some for abilities and reactions.

Combat Timing

Consider element advantages before attacking. Sometimes waiting is better!

Ability Usage

Track your opponent's used abilities. Don't waste counters on weak plays.

Quick Reference

Starting Values

  • • Health: 20
  • • Initial Mana: 3
  • • Starting Hand: 4 cards
  • • Deck Size: 20 cards

Turn Phases

  • 1. Draw Phase
  • 2. Play Card Phase
  • 3. Battle Phase
  • 4. End Phase

Card Limits

  • • Hand Size: 7 cards
  • • Field Size: 5 cards
  • • 1 attack per turn
  • • Max Mana: 10

Combat Math

  • • Base: ATK - DEF
  • • Strong: ×1.5 damage
  • • Weak: ×0.75 damage
  • • Min damage: 0